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ISBN: 0764596756 | Ellen Finkelstein |Publisher: Wiley |2005 |Pages: 1208 | PDF | ~17 Mb
If AutoCAD and AutoCAD LT can do it, you can do it too ... Are you trying AutoCAD for the first time? Upgrading from an earlier version? Switching from another CAD software? Everything you need to know is right here. If you're new to AutoCAD, the Quick Start chapter gets you drawing right away. If you're experienced, go right to the new features of 2006.
AutoCAD 2006 and AutoCAD LT 2006 Bible

Table of contents
Introduction
welcome 0:25 3.1 MB
basics of rendering
active shade
1. Creating Materials
understanding the material editor 12:40 22.6 MB
basic shader types 14:26 23.5 MB
creating maps 12:28 21.9 MB
procedural maps 13:19 24.6 MB
applying bitmaps as textures 11:29 22.7 MB
using composite maps to layer images 6:14 11.2 MB
creating decals using mix maps 7:42 13.5 MB
using falloff maps 10:41 19 MB
changing maps according to distance 6:49 12.6 MB
gradients 7:07 12.8 MB
bumps and displacement 17:05 31.3 MB
creating realistic reflections 10:51 20.6 MB
transparency 9:11 16.2 MB
creating a complex skin shader 10:09 17.9 MB
creating a complex skin shader part 2 5:27 10 MB
using the multi/sub object material 9:03 16.6 MB
2. Mapping in 3ds max
creating maps 11:20 20.1 MB
placing maps with UVW mapping modifier 13:14 23.8 MB
using photoshop to create tiled textures 12:52 22.3 MB
texturing complex objects with UVW unwrap 6:48 12.4 MB
creating a UVW unwrap map in photoshop 11:17 19.4 MB
adjusting and applying a UVW unwrap map 13:48 24.4 MB
using multiple UV coordinates for complex mapping 7:14 13.7 MB
3. Lighting
basics of lighting 13:44 25 MB
basic shadows in scanline renderer 10:19 19.1 MB
raytrace shadows in scanline renderer 7:06 13 MB
light attenuation 3:55 7.5 MB
omni lights 6:15 11.5 MB
lighting effects 8:31 15.1 MB
global illumination using scanline renderer 11:44 18.5 MB
mental ray lights/shadows 5:19 9.7 MB
global illumination using mental ray 7:13 12.6 MB
caustics in mental ray 8:25 15.1 MB
4. Cameras
basics of cameras 6:59 14.3 MB
environments 3:52 6.9 MB
depth of field in scanline renderer 6:26 12 MB
motion blur in scanline renderer 6:07 11.2 MB
depth of field in mental ray 5:10 9.3 MB
motion blur in mental ray 2:27 4.4 MB
camera shaders in mental ray 3:41 7 MB
5. Advanced Rendering
panorama export
render to texture
render elements
conclusion 0:05 0.5 MB
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